Let’s get back to some (non-video) game design!
This post follows a previous one; so, if you are interested in this topic, go down and find the beginning!
As I was saying, I entered the revision team not to much after its foundation. As I wrote, the team was officially DDMGuild sanctioned. The existing members were already closing the first revised set (Dangerous Delves); I just got a final testing task.
To get an idea of that work, open this link: http://oeddminiatures.altervista.org/DDM_MM01dangerousdelves.pdf
Following the players coomunity’s enthusiasm, we decided to go on and revise the Legendary Evils set. Since I was part of the team from the very beginning, I was able to help the team from the concepts. The group was composed of 3-4 other members; one of them was the very boss of the DDMGuild.
The work proceded steadily, with many comments, approvals and rejections.
I still had not a leading role. At the time I was the last arrived and, while the other members were quite famous among players; I had nothing to express my qualities and knowledge of the game.
It was working that I was able to demostrate that my contributions to the team were important.
It was December 2010 when this revised set was finally released http://ddmguild.com/content/original-edition-legendary-evils
Again, the community was really happy of this new game improvement, but the number of players was dwindling, more and more. It was hard to work on revisions and it was harder doing it for themselves alone or for a meagre group of persons…
We kept on working. The team was losing the ddmguild’s boss contribution (who was not the project lead) because of too many “real life” duties. We managed to revise a small set, Players Handbook Heroes 1.
We accomplished the work during March 2011, as you can see from this article http://ddmguild.com/content/original-edition-phh1-final-release
During this year of production I showed what I got and, since I was the most fervent worker, the lead designer decided to leave me the “crown” and let me create a new set from scratches.
There began the revisions of Lords of Madness set; it was an impressively huge work, since I wanted it to be perfect, but in the end I was really satisfied. It was August when I announced the beta version to be released http://ddmguild.com/content/lords-madness-original-edition-beta
Unluckily, a series of problems and difficulties internal to the Guild, caused the Original Edition project to be freezed before this set was fully released.
Since many players were still waiting for these minis, we decided to go to the end and release a final version (at this point, only partially official). http://oeddminiatures.altervista.org/OELORDOFMADNESS.pdf
I would like to explain the method of work I used during the creation of this expansion set. First of all I had to establish a basis for each miniature of this set. I browsed almost every Dungeons and Dragons manual and looked for all the miniatures. I serched for monsters, races, classes, creatures, gods and so on. It was not a short work. Then, I looked at the current edition version of each mini. Later I used similar cost and similar type of creature to create balanced profiles (to do this I used a tool I devised myself with my friends, but I’ll write about it some other day). Finally I submitted the new stats to the other team members. When I received their feedbacks I adjusted the profiles accordingly. In the end I published the beta of this set and read the players opinions. I took in account them too in order to improve this set even more for the final release.
It took an enormous quantity of time, but, well, it was funny doing it!
Since there were many other sets still to be revised, we decided to go on, at least for ourselves and for the mnimum number of players still enjoying OE Dddm.
We completed and pubblished Dungeons of Dread expansion set not too much time ago. This set can be considered unofficial, but was created by the official revision team… quite a bizarre situation. http://oeddminiatures.altervista.org/Dungeon_of_dread.pdf
Right now we are closing one more set (Players Handbook Heroes 2) and thinking of revising a new one…
Meanwhile, if you are interested in all these things, if you wanna try this game or, I don’t know, you have lots of spare time, you can give a check to this website, where the Original Edition materials are gathered.
This website is freshly baked and still under construction…. and empty. But it’s the soul that matters!
Next time, I don’t know what topic I will write about…. perhaps mouse hunting….
So, stay tuned and come back!