‘Til Death will part us

Post-jam time!

gamejam

As I said last time, during last Thursday and Friday, Delta Engine held a short 24 hours Game Jam.

My team was composed of me, a level designer, 2 artists and 2 programmers and one composer. The event was really funny and gave us employee the opportunity to cooperate on our projects.

Since the high density of graphics, we decided to work on that front.

The game name’s Til Death.

The game story is quite simple: the Zombie Apocalypse is on and there are fewer and fewer people around. Zombies do not hold a soul anymore. For this reason Death have to protect the last persons alive until they die of “natural death”. The whole game is narrated through comic strips., while the levels are somehow hack’n slash style.

You can take a look at the final product at this link.

We wanted to create a longer story and several alternatives, depending on successes and failures, but time was really short.

Oh, the game contains an Easter Egg: last level is located within our office and the zombies are made with the team members (including me, of course!)

We’d like to enrich it and release it someday. So stay tuned for more news on it!

You can also check out the other games realized during the jam at the usual link:

http://blog.deltaengine.net/

See ya!

You shall not pass!

When it comes to blocking a path, no quote is better than the title one from Gandalf!tdg

Lately, since I’m working on a tower defense game (check previous post for more info) I had to check to a really big number of these games. I mainly tried iPad and iPhone (since we will deliver Creepy Towers on these platforms) version, but also browser and pc ones.

Let’s say that there is for sure a great quantity of these games. Many are truly remarkable, while others are awesomely boring.

Since nobody really cares about bad games (and trust me, there are so many that I could list down their names for hours) I’ll just mention the interesting ones, both for free and on sale.

Of course, many of you already know famous games such as Plant VS Zombies, FieldRunners and Kingdom Rush.

plants field
kingdom

I know, it’s too easy writing about successful games, but there should be a reason why these games sold a lot! For example, what do they have in common? Of course they all are tower defense games, but their gameplay structures are extremely different. Answering with a simple “they are funny” is not enough either… or, at least, why are they funny? It is important to notice how these three games are really, let’s say, charismatic. They feature a great attention to details, especially the graphical ones. For example, the enemies are so nice and nice that, actually, you feel a bit guilty in killing them. To tell the truth, their character design is far better than that of the towers! Furthermore, there are many other cool animations and features that make these games funny (from the very beginning) and absorbing (later on)! Their tutorial is effective but short (thus, not boring); enemy waves follow balanced structures; controls are easy and intuitive.
If I had to tell which aspect I do prefer from each of these games I’d say, respectively: character design, massive enemy invasions, simplicity.

Actually, I also really liked another game, Towers N Trolls (just like Dungeons & Dragons, nice pick guys!). trolls

In my opinion, this game really deserve a good look. Beside the beautiful art it features, this game is extremely rich of small details that make you wonder! The grass moving in the wind, the enemies falling in every possible direction and playing as much different animations, the water moving in the ponds, the minimal UI that does not annoy the game flow… I don’t know, but it’s really some kind of poem! And, of course, the game itself is really funny too! Towers N Trolls became my favourite tower defense game!

Another game that really caught my attention is Babel Rising. It is one of a kind, since it features an awesome 3D graphic. The Ubisoft team made an astonishing work here. 
babel

The game transforms players into punishing gods, willing to stop infidels and apostates from creating the famous Babel Tower. As such, the game idea is really funny, but, unluckily, the controls are often frustrating since they are not very precise.

Well, I believe that this should be all for today. Next week I should be able to deliver some really interesting article, since Delta Engine is planning to hold a Game Jam and, of course, I want to take part to it!
So, much more to come! Stay tuned!